During the past month, I have had the greatest opportunity to work with artists and developers to make BombBro, a 3D adventure game with friends and enemies! Working with this group has opened my eyes to the possibilities of working with a company, and if my future teammates are as great as my team now, I know we will exceed expectations.
My role in the BombBro development is a 3D Character Artist. Communicating with the other character artist proved useful as we strived to maintain the same styles with main heroes and enemies. In week 1, I did the primary blockouts for my characters, BombPop and the Ice Sentinel. After getting feedback from my team, I changed the silhouette of the Ice Sentinel to prepare for week 2. In week 2, I added functionality by doing the UVs and rigging for BombPop and the Ice Sentinel. While rigging isn't something that is learned quickly, I feel that I did a good job considering the timeframe. Finally, during week 3, I got to add textures and emissives to my characters, finally bringing them to life.
Project Manager - Lord Roberto Otero
UI/UK - Kenneth Tarr - https://www.behance.net/kennethtarr
Lead Level Designer - Jerimyah Tinsley - https://jerimyahtinsley271.wixsite.com/jtdoesue/morphball
Systems Designer - Roy Burkhalter - https://www.paladingaming.net/
_________________________________________
SR. Art Director - Kelly Wergin
Ramon Hernandez - Environmental Artist - https://www.artstation.com/artwork/1Ngw6Z
JT Makse - Environmental Artist -https://www.artstation.com/jt_makse
Crystal Carrillo - Environmental Artist - https://www.artstation.com/crystalcarrillo7
Tiffany Finley - Character Artist - https://amberboo142.artstation.com/
Alexis Marcotte - Character Artist - https://lexis_marcotte.artstation.com/